Legend

A clear and precise explanation of every attribute and skill used in this database.

Roles

GKGoalkeeper
CBCentre-back
SWSweeper
RBRight Back
LBLeft Back
DMDefensive Midfielder
CMCentral Midfielder
RMRight Midfielder
LMLeft Midfielder
AMAttacking Midfielder
FWForward / Second Striker
RWRight Winger
LWLeft Winger
STStriker
Note — Only a player's primary role is taken into account: the position where they played most frequently and performed at their highest level during their prime years.

Overall Rating

OVR is a global score from 1 to 100 representing a player's overall quality. It is not a statistical average — it factors in historical context, career achievements, consistency, impact on their era, and peak performance. It is, by nature, subjective and representative.

Athletic Skills

ACCAcceleration — A player's burst of speed over short distances.
PACPace — Top speed over medium and long distances.
AGIAgility — How quickly a player can change direction in tight spaces.
STRStrength — Raw physical power; the ability to hold off or displace opponents.
BALBalance — The ability to stay on one's feet and resist challenges without going to ground.
JMPJumping — Aerial reach, both from a standing position and in motion.
STAStamina — Lung capacity; how far and how long a player can run before tiring.
FITFitness — Physical resilience and injury resistance over the course of a season.

Technical Skills

DRIDribbling — Speed, effectiveness, and variety in taking on opponents with the ball.
S-PASShort Passing — Accuracy and weight of passes over short distances.
L-PASLong Passing — Accuracy and range when playing the ball over long distances.
FINFinishing — Clinical ability in front of goal; how lethal a player is when shooting.
SHO-AShot Accuracy — Precision in hitting the target when shooting at goal.
SHO-PShot Power — Force and velocity generated when striking the ball.
HEAHeading — Power and precision in aerial duels; often, but not always, related to jumping ability.
TACTackling — Ability to win the ball cleanly from an opponent without fouling.
FRKFree Kick — Accuracy and effectiveness from dead-ball situations, both near and far from goal.
PENPenalties — Composure, technique, and conversion rate from the penalty spot.
1-TCHFirst Touch — Quality of first control; a high rating means the player can cushion even the most difficult balls cleanly.

Mental Skills

COMComposure — Ability to stay calm and focused under pressure, without panicking in decisive moments.
AGGAggression — A higher value indicates a playing style built on intensity, tenacity, and fighting spirit.
CONConsistency — Arguably the most important mental attribute. How reliably a player performs at their best — a low score means erratic, unpredictable performances.
CREACreativity — The capacity to produce unexpected, improvised moments of brilliance that catch opponents off guard.
WRTWork Rate — Commitment and sacrifice for the team; how much a player gives off the ball.

Tactical Skills

VISVision — Spatial awareness; a player's ability to read the position of teammates and opponents at all times. Also a mental skill.
OFBOff the Ball — The ability to find space and make runs that unsettle the opposition. A primarily offensive attribute.
DEFDef. Positioning — Defensive awareness; knowing where to stand to cut out danger without being caught out of position.
TMWTeamwork — A high score means a player is selfless and plays for the collective; a low score points to individualism and a tendency to hold the ball.
ANTAnticipation — An innate ability — both offensive and defensive — to read the game and get a step ahead of the opponent.
MARMarking — Ability to track and shadow an opponent, staying tight without committing fouls.

Goalkeeping Skills

REFReflexes — Pure, instinctive reaction speed; the ability to respond to shots with no time to think.
POSPositioning — Reading the game to be in the right place on the goal line before the shot is even taken.
HANHandling — The ability to hold and secure the ball cleanly rather than parrying it back into danger.
KICKicking — Quality of distribution; launching powerful and accurate restarts to quickly transition into attack.